Wednesday, April 23, 2008

MTGO V3 is up as of 4/16 and my life changed on 4/21

MTGO v3 is finally here, live, working. It seems nice and we'll see how it goes. Optimus Moses Worth is working hard to get this puppy to full growth.

As a side note - I was laid off yesterday after 8 years with a Fortune 100 IT company. Was a total shock. My performance has always been good - just economics have changed and a few hundred of us techs had to be cut from the payroll. I'm already working on 3 interviews and with two IT contracting companies.

Things change. MTGO v3 comes out. I move to a new job (will be shortly). The road of life is full of potholes - just make sure you dont crash into a sinkhole.

I will be around once again. Long live my friends, family and Pauper Countrymen and women.

Wednesday, April 9, 2008

Rest in Peace Version 2.x MTGO 9am Today

The last card played. The last shuffled curse. The last lag time out. The last draft, trade and grumbling about values.

Yay though I walk through the valley of the shadow of mtgolagdeath, I shall fear no rare nor evil. For thine is the time of the Great Upgrading. From down upon the Hilltop walketh Optimus Moses Worth to tell the masses of the news:

Thou shalt nog lag.
Thou shalt not covet another man's foils.
Thou shalt not put any other MMOs before MTGO V3.
Thou shalt not playeth Leagues nor Multiplayer til deemed appropriate upon Fixeth.
Thou shalt not steal another players fun and glory.
Thou shalt enjoy the newness of something 4 years old.
Thout shalt not ask why God made the Earth and Universe in 6 days and MTGO V3 took over 4 annums.
Thou shalt enjoy the breads of casual play until we deem the wine of drafting is good.
Thou shalt not complain about narrow chatness - for the the Divine Coder deeems it ok.
Thou shalt enjoy thineself within V3 goodness or pull the pin on the prayer grenade.

Be happy or we smite you dead.

Tuesday, April 1, 2008

Community and what it means to MTGO

MTGO has been around for 5 years, 9 months in live form 1.x or 2.x. Since 6/2002 it has been a strange phenomenon. Digital Objects for trade and sale. Digital objects in games that people "license to use from WOTC/Hasbro" yet in most folks held views they own them.

Its been a rough time since 2003 and the release of 2.x MTGO. MTGO has struggled due to its success with 1.x and also with 1.x flaws in design: hard coding each card's rules and a centralized master server as a bottleneck restricting growth. MTGO's team (post Leaping Lizards) tried to fix some things with 2.0 in 2003 but the crash was so horrid and nasty that they had to roll back. Ever since then 2.x has had its problems and crash/lag instability (past 3,000 or so users online at once).

Flash forward to April 2008. We're nearing the launch of MTGO V3. Its not the prettiest UI (I hate the vertical chat bar) and will launch without Leagues/Multiplayer (unless they fix that at the last minute).

Lets hope with the new 3.x infrastructure (cluster servers, better uniform coding for card rules/cards and expandibility) - we get growth in MTGO again.

What has held us together for the last 5 years of pain? Community. MTGO users on the forums and in MTGO have helped grow the community and keep it cobbled together. Critics and fans of WOTC both help make the MTGO Forums and MTGO itself a better place. I applaud one thing WOTC DOES right: They let us speak our minds on the wizards.com MTGO Forums (within some reason).

Regarding PDCWAR: Rise of Commonaria - we will be launching the Beta 1 Post V3. V3 is so close, I dont want a hangover between the downing of 2.x live and the launch of V3.

More news to come soon on PDC and MTGO!